AI Insights · Timothy · July 2022
Top 5 Military Games on iOS in Europe Q2 2022
In Q2 2022, top military games on iOS in Europe showed varied performance trends in weekly downloads, revenue, and active users, with notable fluctuations for each app.
In Q2 2022, the performance of the top 5 military games on the iOS platform in Europe exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Call of Duty®: Mobile experienced a significant decline in weekly revenue, starting from approximately $824K at the end of March and dropping to around $296K by the end of May. However, there was a slight recovery with revenue peaking at about $571K in the last week of June. Weekly downloads showed a steadier trend, fluctuating between 65K to 89K, while weekly active users saw a decrease from 1.89M in early April to around 1.63M by the end of June.
For Top War: Battle Game, weekly revenue remained relatively stable with a peak of about $428K in mid-April and ending the quarter at approximately $345K. Weekly downloads saw a notable spike in early June, rising to around 103K from a previous high of 42K in late May. Active users also saw an upward trend, peaking at around 304K in early June before settling to approximately 229K by the end of the quarter.
Warpath: Ace Shooter saw varied weekly revenue, with a peak of about $316K in late March, dipping to around $137K in mid-June, and ending June at approximately $205K. Downloads displayed a downward trend initially but saw a recovery in June, reaching around 12.8K. Weekly active users fluctuated, starting at 142K in late March and ending at approximately 120K by the end of the quarter.
Standoff 2 showed consistent weekly revenue, peaking at approximately $112K in late April and ending June at around $54K. Weekly downloads remained stable, ranging between 36K to 56K throughout the quarter. Active users saw a gradual decline from 1.2M in late March to around 1.05M by the end of June.
Lastly, Conflict of Nations: WW3 experienced a decline in weekly revenue, starting from approximately $129K in late March and dropping to around $51K by the end of June. Downloads fluctuated, with a notable peak of about 33.2K in the last week of June. Active users showed a dip in May but saw a recovery in June, ending at around 72K.
For more in-depth insights and data on these apps, visit Sensor Tower.